Funded by the National Science Foundation, the Educational Gaming Environments group (EdGE) at TERC is collaborating with NewKnowledge to study the educational impact of a wide-scale re-release of The Logical Journey of the Zoombinis. Created in the 1990s, Zoombinis quickly became a classic computer game for school and home. It sold over 1 million copies and won educational awards. Zoombinis has now been re-developed for new generations of players using modern devices. With this project, we ask how game playing can enable kids to learn principles of computational thinking early in life. To understand the impact of Zoombinis across a diverse audience, NewKnowledge will employ a three-phased evaluation using mixed methods with qualitative and quantitative strategies. For the first phase of this three-year project, we will conduct a nationwide survey of teachers and informal science educators to understand perceptions of the Zoombinis game and its potential to enhance students’ computational thinking skills.